Namespace Firesplash.GameDevAssets.SocketIOPlus.EngineIO
Classes
- EngineIOClient
This component allows creating or accessing a "low level" EngineIO connection. It is created as a subset of our Socket.IO implementation but if required, you can directly access it for example to create your own protocol on top of Engine.IO It does not implement 100% of Engine.IO API but is enough for All-Day usage. The implementation of BINARY Engine.IO messages is untested and provided without warranty. Feel free to report bugs to us though.
- EngineIOPacket
Class used to create a packet to be sent via WebSocket to a server using the Engine.IO protocol
Structs
Enums
Delegates
- DataTypes.EngineIOConnectErrorEvent
This event fires when the connection throws an error
- DataTypes.EngineIOConnectionReadyEvent
This event fires, when the connection is established and ready to be used This event is fired from a thread. You may not access Unity Engine functions directly from the callback.
- DataTypes.EngineIODisconnectEvent
This event fires when the connection gets disconnected
- DataTypes.EngineIOMessageReceivedEvent
The event raised, when a message is received by the client This event is fired from a thread. You may not access Unity Engine functions directly from the callback.