Table of Contents

Delegate DataTypes.EngineIOConnectionReadyEvent

Namespace
Firesplash.GameDevAssets.SocketIOPlus.EngineIO
Assembly
Firesplash.GameDevAssets.SocketIOPlus.dll

This event fires, when the connection is established and ready to be used This event is fired from a thread. You may not access Unity Engine functions directly from the callback.

public delegate void DataTypes.EngineIOConnectionReadyEvent(DataTypes.ConnectionParameters connectionParams)

Parameters

connectionParams DataTypes.ConnectionParameters