Delegate DataTypes.EngineIOConnectionReadyEvent
- Namespace
- Firesplash.GameDevAssets.SocketIOPlus.EngineIO
- Assembly
- Firesplash.GameDevAssets.SocketIOPlus.dll
This event fires, when the connection is established and ready to be used This event is fired from a thread. You may not access Unity Engine functions directly from the callback.
public delegate void DataTypes.EngineIOConnectionReadyEvent(DataTypes.ConnectionParameters connectionParams)
Parameters
connectionParams
DataTypes.ConnectionParameters