Delegate DataTypes.EngineIOMessageReceivedEvent
- Namespace
- Firesplash.GameDevAssets.SocketIOPlus.EngineIO
- Assembly
- Firesplash.GameDevAssets.SocketIOPlus.dll
The event raised, when a message is received by the client This event is fired from a thread. You may not access Unity Engine functions directly from the callback.
public delegate void DataTypes.EngineIOMessageReceivedEvent(EngineIOPacket packet)
Parameters
packet
EngineIOPacketThe received packet