Table of Contents

Delegate DataTypes.EngineIOMessageReceivedEvent

Namespace
Firesplash.GameDevAssets.SocketIOPlus.EngineIO
Assembly
Firesplash.GameDevAssets.SocketIOPlus.dll

The event raised, when a message is received by the client This event is fired from a thread. You may not access Unity Engine functions directly from the callback.

public delegate void DataTypes.EngineIOMessageReceivedEvent(EngineIOPacket packet)

Parameters

packet EngineIOPacket

The received packet