Table of Contents

Delegate DataTypes.EngineIODisconnectEvent

Namespace
Firesplash.GameDevAssets.SocketIOPlus.EngineIO
Assembly
Firesplash.GameDevAssets.SocketIOPlus.dll

This event fires when the connection gets disconnected

public delegate void DataTypes.EngineIODisconnectEvent(bool serverInitiated, string reason)

Parameters

serverInitiated bool

true, if the server intentionally disconnected us

reason string

A textual reason